Picking a class in A Hero’s Destiny gets expensive fast. A bad reroll wastes time. A good reroll speeds up farming, PvP, and progression.
The goal of a tier list is simple: explain why a class ranks where it does. That matters here because community documentation helps with mechanics, but not every page is current. The safest approach is to judge classes through the current class system, rebirth rules, and ascendant progression.
Key takeaways
- Best overall picks depend on player stage.
- You roll classes at the Class Changer for 35,000 Yen or 25 Robux.
- The community Classes page says there are 40 total classes and 35 obtainable, while an older overview page still says 16 classes.
- Rebirths improve spin luck, and Ascendant unlocks at 5 Super Rebirths.
- The official Discord is the best place to verify live changes.
This section gives the fast answer first, then the keep-or-reroll choices that matter most.
My quick ranking looks like this:
- Best overall late-game targets:Infinity, Malevolent, Limitless, Hero Hunter, Cosmic
- Best beginner keep:Arcane Knight or any strong farming-friendly class you can use now
- Best PvP picks:Hero Hunter, Limitless, Infinity
- Best farming picks:Cosmic, Limitless, Arcane Knight
That split matters. Hero Hunteris built around aggression, short cooldowns, and dodge utility, which makes it strong in duels. Limitlesscombines large AoE, fast flight, and a shield, which gives it value across multiple scenarios. Cosmicstands out for grinding because of its AoE, damage, and teleport skill.
Most players do not need the rarest class. They need the best class for the next stretch of progression.
| Keep now | Reroll now |
| Arcane Knight, Hero Hunter, Cosmic, Limitless, Blast, Ultrahuman, strong Ascendant mythicals | Most commons and uncommons once they stop clearing well |
| Phoenix or Demon if they still carry your farming | Rare pulls that feel slow, clunky, or too single-target |
| Any class that fixes your weak point now: AoE, mobility, or survivability | Any class you are keeping only because it is rare |
Expert’s Take:Players often waste rerolls chasing prestige before they have a stable farming class. A reliable A-tier farming class now is often better than a distant S-tier chase.
Keep the class that solves your current bottleneck. Then upgrade later.
This tier list is Data as of 2026. It uses the current community Classes, Rebirths, and Ascendant pages, plus the official A Hero’s Destiny Discordfor live verification. Check the Discord before spending a large amount of spins if a patch lands. That warning matters because one flat ranking does not explain the real meta.
This section matches classes to the job you need done next.
For beginners, the priorities are:
- Forgiving AoE
- Clean movement
- Enough damage to keep farming smooth
Arcane Knightis one of the best early keeps if you can roll it. Its page describes high damage, strong solo value, and large AoE. If you do not have that kind of pull, a useful rare that farms well is often better than forcing a prestige reroll too early.
For farming, Cosmicstands out because its page directly highlights AoE, damage, and teleport value for grinding. Limitlessalso stays near the top because it combines large AoE, fast flight, and defensive safety.
If a class clears faster in practice, it is usually the better farming pick.
For PvP, I care most about:
- Pressure
- Mobility
- Awakening value
- Survivability under focus
That keeps Hero Hunternear the top because of its short cooldowns, aggressive DPS, and dodge tool. Limitlessalso ranks highly because the documented shield and damage modifiers make it strong in duels.
Do not overrate rarity in duels. Control and survival usually matter more.
Once Ascendant opens, the focus shifts toward Infinity, Malevolent, and other top ascendant mythicals, with Eclipseas a strong chase and Atomicor Esoteric Knightas solid bridge outcomes. That fits the way the ascendant pool is positioned in progression.
Your best class changes with your stage. That is why the full tier list below is grouped by practical value.
Roblox A Hero Destiny class tier list graphic ranking various hero classes from S to D tier. This is an editorial tier list, not an official ranking from the game’s developers. The placements below are based on overall usefulness, farming value, PvP strength, progression fit, and how worth-it a class feels when rerolls are expensive.
- Infinity:A top late-game class with strong endgame value. It is the kind of pull you usually keep because it gives you high upside and long-term usefulness. Best for players who want a premium ascendant target.
- Malevolent:One of the strongest high-end classes to chase in late progression. It belongs near the top because it offers strong payoff once your account is ready for endgame content. A very strong keep if your goal is late-game strength.
- Limitless:A top all-around class with big value in farming, movement, and survivability. It feels strong in more than one situation, which is why it stays near the top. If you pull it, you usually do not want to reroll it away.
- Hero Hunter:A very strong PvP class with fast pressure and strong duel value. It fits players who like aggressive play and want a class that stays dangerous in fights. It can also stay useful outside PvP, which helps its ranking.
- Cosmic:One of the best farming classes because it clears fast and feels efficient. It is especially strong for players who want smoother grinding and better farming speed. A great pick if your main goal is progress, not just flex value.
- Eclipse:A strong ascendant class that is worth keeping. It may not sit above every S-tier option, but it still gives strong value and progression power. A very good result if you are pushing deeper into late-game content.
- Blast:A strong class with good carry potential and solid overall usefulness. It works well when you want damage and a class that still feels impactful in multiple situations. Not quite S tier, but still an easy class to respect.
- Arcane Knight:One of the best value pulls outside the top premium group. It stands out because it performs better than its rarity alone suggests. A very smart keep for players who want early-to-mid game strength.
- Ultrahuman:A solid class with good durability and reliable overall value. It stays useful because it feels stable and safe even when stronger options exist above it. A good class to keep if it is helping your progress.
- Slime:A strong enough class to keep if it fits your current needs. It may not be the most complete option, but it can still do real work for your account. Best judged by how well it supports your current farming and progression.
- Psycho:A good class with clear value, but not as broadly useful as the top picks. It can still feel strong in the right situation, especially if your account is not ready for constant rerolling. A fair keep, but not a dream pull.
- Rosé:A strong class with good upside in the right hands. It is a little less safe and universal than the classes above it, which keeps it out of S tier. Still a solid option if it matches your playstyle.
- Atomic:A decent bridge class during later progression. It may not feel elite, but it can still help you move forward while you chase better outcomes. Good enough to use, but not a class most players should build around long-term.
- Esoteric Knight:A respectable class that can hold value during ascendant progression. It works better as a solid step than as a final destination. Worth keeping if your account still needs stability.
- Demon:A playable class that can still help in the right farming window. It is not a top recommendation, but it is also not useless. Keep it if it is doing the job and you are short on spins.
- G.O.D.:A workable class that can still perform well enough. The problem is not that it is bad. The problem is that stronger and more efficient options exist above it. A useable class, but not a priority chase.
- Phoenix:A class worth keeping if it is still helping your farming. Its value depends more on your current progress than on prestige. Good enough for temporary use, especially if rerolls are limited.
- Gravity:A useful class, but less efficient than stronger options above it. It can still carry some progress, but it usually does not feel like a long-term answer. Fine to use, but easy to replace later.
- Bing Bong:A class that can work, but lacks the consistency of stronger tiers. It is not worthless, but it also does not give the same confidence as top farming or PvP picks. Usually better as a temporary hold than a long-term keep.
- Tempest:A playable class, but not one I would plan around for long. It can help in the short term, but it loses value once better options appear. Fine as a stopgap, weak as a goal.
- Azure:A decent filler class that can work early or mid progression. It does not give enough long-term value to make it a real target. Useful only while you wait for something stronger.
- Frost Phoenix:A usable class, but lower in overall efficiency. It can do the job for a while, but it does not offer enough to rank higher. Usually a class you move on from once you can.
- Thor:A functional class, but clearly outclassed by stronger options. It can still help you get through content, though it rarely feels like the best answer. A temporary class, not a preferred destination.
- Dark Esper:A class that works for short-term progress, then starts to fall behind. Its problem is not total weakness, but limited long-term value. Fine if it is all you have, easy to replace when better rolls come.
- Metal Bat:A serviceable class that can help in smaller stretches of progression. It does not offer enough broad value to deserve a higher spot. A fair temporary keep if rerolls are tight.
- Angel:Acceptable early on, but much weaker once your standards rise. It may help at first, but it usually does not stay impressive for long. A class you should be ready to replace later.
- Toxin:A playable class with low long-term value. It can function, but it does not give enough efficiency, carry power, or future value to rank higher. Usually better to reroll once you can afford it.
- Superhuman:A low-value class once your progression starts to matter. It can fill an early slot, but it does not give enough long-term return. Usually a reroll candidate when you have better options available.
- Alien:A weak long-term class that is easy to move on from. It may help very early, but it does not hold up well as your account improves. Best treated as a temporary roll, not a serious keep.
- Cyborg:A basic class that usually falls behind fast. It can work in early progression, but it rarely feels worth holding once your standards go up. A common reroll choice.
- Esper:A low-tier option that does not give enough overall value. It is usable in the earliest stage, but it is not something you want to stay on for long. Usually worth replacing as soon as your economy improves.
- Ninja:A class that may feel fine at first, but does not scale well into better progression. It lacks the broader value that stronger classes offer. Good only as a short-term placeholder.
- Watchdog:A low-priority class with limited long-term use. It is not a class most players should invest their momentum into. Usually better to reroll than build around.
- Jajanken:A filler-type class that does not hold much value once stronger pulls are possible. It can exist as an early stopgap, but not as a serious progression choice. A reroll candidate in most cases.
- Tanktop:A low-impact class once you start chasing stronger farming or PvP value. It can function early, but it does not justify staying on it for long. Better replaced when spins become easier to manage.
Most low-pool filler classes:These classes are normal early outcomes, not real long-term goals. They can help you get started, but they usually do not solve your progression problems for long. Once you can afford to be selective, these are the first classes to reroll.
The ranking logic is simple:
- S tierclasses solve multiple problems or dominate one role hard enough to justify the slot.
- A tierclasses are strong, but slightly less complete or less future-proof.
- B tierclasses can carry progress, but not as efficiently.
- C tierclasses work as temporary fillers or stopgaps.
- D tierclasses are mostly reroll material once you have enough spins.
That is why Arcane Knightranks above what its rarity alone might suggest, and why not every ascendant class automatically belongs above every strong standard class.
This section shows why the “best class” changes depending on your goal.
A class can dominate one job and only be average in another. Hero Hunteris built for aggressive pressure, short cooldowns, and dodge-based survivability, so it fits PvP better than cautious early farming. Cosmicis explicitly strong for grinding because of its AoE and teleport. Arcane Knightstands out for soloing because of its damage and large AoE.
My Testing Lens:I rank classes on four questions:
- Does it farm safely?
- Does it win duels reliably?
- Does it stay useful after rebirths?
- Does its rarity justify the reroll cost?
That lens is more useful than a flat list because it explains the tradeoffs.
The gap between standard classes and ascendant classes changes the ranking logic. The Classespagesays standard spins cover the base pool, while Ascendantunlocks at 5 Super Rebirthsand opens the ascendant pool. The ascendant page also assigns one of three lineages-Asterion, Quasarion, or Solarion-which affect awakening duration, health, or damage. That is why an early “best class” answer can become wrong later.
Rarity matters, but utility matters more. The documentation says rebirth improves your odds for higher-rarity classes, but it also shows that some lower-rarity classes perform above their label. Arcane Knightis the clearest example. It is legendary, not mythical, yet still delivers high damage and strong solo value.
Rarity breaks ties. Utility wins the slot. That leads to the player-goal view.
This section helps you decide when the sky pool becomes worth prioritizing.
According to the Ascendantpage, Ascendant unlocks at 5 Super Rebirthsand opens access to ascendant classes. It also assigns one of three lineages: Asterionfor longer awakening duration, Quasarionfor extra health, and Solarionfor extra damage. The ascendant classes worth planning around are the ones that raise your ceiling or improve consistency. From the current list, Infinityand Malevolentsit at the front, with Eclipseclose behind and Atomic/ Esoteric Knightas realistic strong outcomes if you do not high-roll immediately.
The best ascendant roll is often the one that lets you stop rerolling and start progressing.
- Eclipseis a strong keep.
- Infinityis one of the best premium chase targets.
- Malevolentbelongs in that same top-end conversation.
Do not drain your early-game progress chasing ascendant value before your account is ready.
This section is about timing, not luck.
The Classes page says a spin at the Class Changer costs 35,000 Yen or 25 Robux. The same page defines classes as full kits with four moves and an awakening. Data as of 2026; check the latest official guidance before spending premium currency.
The Rebirths page says every rebirth increases luck on relics and spins. The Classes page also says rebirth increases your chances at higher-rarity classes, while another mechanic note changes behavior for super rebirth. The practical takeaway is simple: rerolling improves after progression.
Use this checklist before a reroll session:
- Can this class clear my current farm route well?
- Does it fix my real problem: damage, AoE, mobility, or survival?
- Am I rerolling because the class is weak, or because I am bored?
- Would one more rebirth improve my next spins?
- If I lose this class, can I recover my farming speed quickly?
If the first two answers are yes, keep the class and progress first.
The community Limitless page calls Limitless the rarest class obtainable via spinning and lists a 0.000001% chance.
Yes, if your account can handle the chase. The documented kit gives Limitless large AoE, strong movement, a defensive shield, and strong awakening bonuses, so it remains one of the most complete spinnable classes on paper.
You first unlock Ascendant at 5 Super Rebirths, then roll from the ascendant class pool.
For most new players, a class that farms smoothly is better than a prestige chase. Arcane Knight is one of the best practical early keeps because its page describes high damage, large AoE, and strong solo value.
A strong A Hero’s Destiny class tier list should help you make better choices, not just admire rare names. The best class is the one that clears your current content well, speeds up your rebirth path, and still feels worth keeping when rerolls are expensive.
If your class farms cleanly, solves your biggest weakness, and keeps your progress moving, it is doing its job. Build momentum first, chase prestige second, and use the official Discord to verify live changes before spending a pile of spins.
Picking a class in A Hero’s Destiny gets expensive fast. A bad reroll wastes time. A good reroll speeds up farming, PvP, and progression.
The goal of a tier list is simple: explain why a class ranks where it does. That matters here because community documentation helps with mechanics, but not every page is current. The safest approach is to judge classes through the current class system, rebirth rules, and ascendant progression.
Key takeaways
- Best overall picks depend on player stage.
- You roll classes at the Class Changer for 35,000 Yen or 25 Robux.
- The community Classes page says there are 40 total classes and 35 obtainable, while an older overview page still says 16 classes.
- Rebirths improve spin luck, and Ascendant unlocks at 5 Super Rebirths.
- The official Discord is the best place to verify live changes.
This section gives the fast answer first, then the keep-or-reroll choices that matter most.
My quick ranking looks like this:
- Best overall late-game targets:Infinity, Malevolent, Limitless, Hero Hunter, Cosmic
- Best beginner keep:Arcane Knight or any strong farming-friendly class you can use now
- Best PvP picks:Hero Hunter, Limitless, Infinity
- Best farming picks:Cosmic, Limitless, Arcane Knight
That split matters. Hero Hunteris built around aggression, short cooldowns, and dodge utility, which makes it strong in duels. Limitlesscombines large AoE, fast flight, and a shield, which gives it value across multiple scenarios. Cosmicstands out for grinding because of its AoE, damage, and teleport skill.
Most players do not need the rarest class. They need the best class for the next stretch of progression.
| Keep now | Reroll now |
| Arcane Knight, Hero Hunter, Cosmic, Limitless, Blast, Ultrahuman, strong Ascendant mythicals | Most commons and uncommons once they stop clearing well |
| Phoenix or Demon if they still carry your farming | Rare pulls that feel slow, clunky, or too single-target |
| Any class that fixes your weak point now: AoE, mobility, or survivability | Any class you are keeping only because it is rare |
Expert’s Take:Players often waste rerolls chasing prestige before they have a stable farming class. A reliable A-tier farming class now is often better than a distant S-tier chase.
Keep the class that solves your current bottleneck. Then upgrade later.
This tier list is Data as of 2026. It uses the current community Classes, Rebirths, and Ascendant pages, plus the official A Hero’s Destiny Discordfor live verification. Check the Discord before spending a large amount of spins if a patch lands. That warning matters because one flat ranking does not explain the real meta.
This section matches classes to the job you need done next.
For beginners, the priorities are:
- Forgiving AoE
- Clean movement
- Enough damage to keep farming smooth
Arcane Knightis one of the best early keeps if you can roll it. Its page describes high damage, strong solo value, and large AoE. If you do not have that kind of pull, a useful rare that farms well is often better than forcing a prestige reroll too early.
For farming, Cosmicstands out because its page directly highlights AoE, damage, and teleport value for grinding. Limitlessalso stays near the top because it combines large AoE, fast flight, and defensive safety.
If a class clears faster in practice, it is usually the better farming pick.
For PvP, I care most about:
- Pressure
- Mobility
- Awakening value
- Survivability under focus
That keeps Hero Hunternear the top because of its short cooldowns, aggressive DPS, and dodge tool. Limitlessalso ranks highly because the documented shield and damage modifiers make it strong in duels.
Do not overrate rarity in duels. Control and survival usually matter more.
Once Ascendant opens, the focus shifts toward Infinity, Malevolent, and other top ascendant mythicals, with Eclipseas a strong chase and Atomicor Esoteric Knightas solid bridge outcomes. That fits the way the ascendant pool is positioned in progression.
Your best class changes with your stage. That is why the full tier list below is grouped by practical value.
Roblox A Hero Destiny class tier list graphic ranking various hero classes from S to D tier. This is an editorial tier list, not an official ranking from the game’s developers. The placements below are based on overall usefulness, farming value, PvP strength, progression fit, and how worth-it a class feels when rerolls are expensive.
- Infinity:A top late-game class with strong endgame value. It is the kind of pull you usually keep because it gives you high upside and long-term usefulness. Best for players who want a premium ascendant target.
- Malevolent:One of the strongest high-end classes to chase in late progression. It belongs near the top because it offers strong payoff once your account is ready for endgame content. A very strong keep if your goal is late-game strength.
- Limitless:A top all-around class with big value in farming, movement, and survivability. It feels strong in more than one situation, which is why it stays near the top. If you pull it, you usually do not want to reroll it away.
- Hero Hunter:A very strong PvP class with fast pressure and strong duel value. It fits players who like aggressive play and want a class that stays dangerous in fights. It can also stay useful outside PvP, which helps its ranking.
- Cosmic:One of the best farming classes because it clears fast and feels efficient. It is especially strong for players who want smoother grinding and better farming speed. A great pick if your main goal is progress, not just flex value.
- Eclipse:A strong ascendant class that is worth keeping. It may not sit above every S-tier option, but it still gives strong value and progression power. A very good result if you are pushing deeper into late-game content.
- Blast:A strong class with good carry potential and solid overall usefulness. It works well when you want damage and a class that still feels impactful in multiple situations. Not quite S tier, but still an easy class to respect.
- Arcane Knight:One of the best value pulls outside the top premium group. It stands out because it performs better than its rarity alone suggests. A very smart keep for players who want early-to-mid game strength.
- Ultrahuman:A solid class with good durability and reliable overall value. It stays useful because it feels stable and safe even when stronger options exist above it. A good class to keep if it is helping your progress.
- Slime:A strong enough class to keep if it fits your current needs. It may not be the most complete option, but it can still do real work for your account. Best judged by how well it supports your current farming and progression.
- Psycho:A good class with clear value, but not as broadly useful as the top picks. It can still feel strong in the right situation, especially if your account is not ready for constant rerolling. A fair keep, but not a dream pull.
- Rosé:A strong class with good upside in the right hands. It is a little less safe and universal than the classes above it, which keeps it out of S tier. Still a solid option if it matches your playstyle.
- Atomic:A decent bridge class during later progression. It may not feel elite, but it can still help you move forward while you chase better outcomes. Good enough to use, but not a class most players should build around long-term.
- Esoteric Knight:A respectable class that can hold value during ascendant progression. It works better as a solid step than as a final destination. Worth keeping if your account still needs stability.
- Demon:A playable class that can still help in the right farming window. It is not a top recommendation, but it is also not useless. Keep it if it is doing the job and you are short on spins.
- G.O.D.:A workable class that can still perform well enough. The problem is not that it is bad. The problem is that stronger and more efficient options exist above it. A useable class, but not a priority chase.
- Phoenix:A class worth keeping if it is still helping your farming. Its value depends more on your current progress than on prestige. Good enough for temporary use, especially if rerolls are limited.
- Gravity:A useful class, but less efficient than stronger options above it. It can still carry some progress, but it usually does not feel like a long-term answer. Fine to use, but easy to replace later.
- Bing Bong:A class that can work, but lacks the consistency of stronger tiers. It is not worthless, but it also does not give the same confidence as top farming or PvP picks. Usually better as a temporary hold than a long-term keep.
- Tempest:A playable class, but not one I would plan around for long. It can help in the short term, but it loses value once better options appear. Fine as a stopgap, weak as a goal.
- Azure:A decent filler class that can work early or mid progression. It does not give enough long-term value to make it a real target. Useful only while you wait for something stronger.
- Frost Phoenix:A usable class, but lower in overall efficiency. It can do the job for a while, but it does not offer enough to rank higher. Usually a class you move on from once you can.
- Thor:A functional class, but clearly outclassed by stronger options. It can still help you get through content, though it rarely feels like the best answer. A temporary class, not a preferred destination.
- Dark Esper:A class that works for short-term progress, then starts to fall behind. Its problem is not total weakness, but limited long-term value. Fine if it is all you have, easy to replace when better rolls come.
- Metal Bat:A serviceable class that can help in smaller stretches of progression. It does not offer enough broad value to deserve a higher spot. A fair temporary keep if rerolls are tight.
- Angel:Acceptable early on, but much weaker once your standards rise. It may help at first, but it usually does not stay impressive for long. A class you should be ready to replace later.
- Toxin:A playable class with low long-term value. It can function, but it does not give enough efficiency, carry power, or future value to rank higher. Usually better to reroll once you can afford it.
- Superhuman:A low-value class once your progression starts to matter. It can fill an early slot, but it does not give enough long-term return. Usually a reroll candidate when you have better options available.
- Alien:A weak long-term class that is easy to move on from. It may help very early, but it does not hold up well as your account improves. Best treated as a temporary roll, not a serious keep.
- Cyborg:A basic class that usually falls behind fast. It can work in early progression, but it rarely feels worth holding once your standards go up. A common reroll choice.
- Esper:A low-tier option that does not give enough overall value. It is usable in the earliest stage, but it is not something you want to stay on for long. Usually worth replacing as soon as your economy improves.
- Ninja:A class that may feel fine at first, but does not scale well into better progression. It lacks the broader value that stronger classes offer. Good only as a short-term placeholder.
- Watchdog:A low-priority class with limited long-term use. It is not a class most players should invest their momentum into. Usually better to reroll than build around.
- Jajanken:A filler-type class that does not hold much value once stronger pulls are possible. It can exist as an early stopgap, but not as a serious progression choice. A reroll candidate in most cases.
- Tanktop:A low-impact class once you start chasing stronger farming or PvP value. It can function early, but it does not justify staying on it for long. Better replaced when spins become easier to manage.
Most low-pool filler classes:These classes are normal early outcomes, not real long-term goals. They can help you get started, but they usually do not solve your progression problems for long. Once you can afford to be selective, these are the first classes to reroll.
The ranking logic is simple:
- S tierclasses solve multiple problems or dominate one role hard enough to justify the slot.
- A tierclasses are strong, but slightly less complete or less future-proof.
- B tierclasses can carry progress, but not as efficiently.
- C tierclasses work as temporary fillers or stopgaps.
- D tierclasses are mostly reroll material once you have enough spins.
That is why Arcane Knightranks above what its rarity alone might suggest, and why not every ascendant class automatically belongs above every strong standard class.
This section shows why the “best class” changes depending on your goal.
A class can dominate one job and only be average in another. Hero Hunteris built for aggressive pressure, short cooldowns, and dodge-based survivability, so it fits PvP better than cautious early farming. Cosmicis explicitly strong for grinding because of its AoE and teleport. Arcane Knightstands out for soloing because of its damage and large AoE.
My Testing Lens:I rank classes on four questions:
- Does it farm safely?
- Does it win duels reliably?
- Does it stay useful after rebirths?
- Does its rarity justify the reroll cost?
That lens is more useful than a flat list because it explains the tradeoffs.
The gap between standard classes and ascendant classes changes the ranking logic. The Classespagesays standard spins cover the base pool, while Ascendantunlocks at 5 Super Rebirthsand opens the ascendant pool. The ascendant page also assigns one of three lineages-Asterion, Quasarion, or Solarion-which affect awakening duration, health, or damage. That is why an early “best class” answer can become wrong later.
Rarity matters, but utility matters more. The documentation says rebirth improves your odds for higher-rarity classes, but it also shows that some lower-rarity classes perform above their label. Arcane Knightis the clearest example. It is legendary, not mythical, yet still delivers high damage and strong solo value.
Rarity breaks ties. Utility wins the slot. That leads to the player-goal view.
This section helps you decide when the sky pool becomes worth prioritizing.
According to the Ascendantpage, Ascendant unlocks at 5 Super Rebirthsand opens access to ascendant classes. It also assigns one of three lineages: Asterionfor longer awakening duration, Quasarionfor extra health, and Solarionfor extra damage. The ascendant classes worth planning around are the ones that raise your ceiling or improve consistency. From the current list, Infinityand Malevolentsit at the front, with Eclipseclose behind and Atomic/ Esoteric Knightas realistic strong outcomes if you do not high-roll immediately.
The best ascendant roll is often the one that lets you stop rerolling and start progressing.
- Eclipseis a strong keep.
- Infinityis one of the best premium chase targets.
- Malevolentbelongs in that same top-end conversation.
Do not drain your early-game progress chasing ascendant value before your account is ready.
This section is about timing, not luck.
The Classes page says a spin at the Class Changer costs 35,000 Yen or 25 Robux. The same page defines classes as full kits with four moves and an awakening. Data as of 2026; check the latest official guidance before spending premium currency.
The Rebirths page says every rebirth increases luck on relics and spins. The Classes page also says rebirth increases your chances at higher-rarity classes, while another mechanic note changes behavior for super rebirth. The practical takeaway is simple: rerolling improves after progression.
Use this checklist before a reroll session:
- Can this class clear my current farm route well?
- Does it fix my real problem: damage, AoE, mobility, or survival?
- Am I rerolling because the class is weak, or because I am bored?
- Would one more rebirth improve my next spins?
- If I lose this class, can I recover my farming speed quickly?
If the first two answers are yes, keep the class and progress first.
The community Limitless page calls Limitless the rarest class obtainable via spinning and lists a 0.000001% chance.
Yes, if your account can handle the chase. The documented kit gives Limitless large AoE, strong movement, a defensive shield, and strong awakening bonuses, so it remains one of the most complete spinnable classes on paper.
You first unlock Ascendant at 5 Super Rebirths, then roll from the ascendant class pool.
For most new players, a class that farms smoothly is better than a prestige chase. Arcane Knight is one of the best practical early keeps because its page describes high damage, large AoE, and strong solo value.
A strong A Hero’s Destiny class tier list should help you make better choices, not just admire rare names. The best class is the one that clears your current content well, speeds up your rebirth path, and still feels worth keeping when rerolls are expensive.
If your class farms cleanly, solves your biggest weakness, and keeps your progress moving, it is doing its job. Build momentum first, chase prestige second, and use the official Discord to verify live changes before spending a pile of spins.